Friday, August 20, 2010

Achievement Unlocked 2



Plenty of games, from the cheapest Flash programs to the most expensive console titles, have implemented achievements and bonuses as an incentve to keep playing, sometimes long after you've completed the game. This week's good game, Achievement Unlocked 2, takes this concept to its natural result by making a game where the goal is to collect every achievement possible. It's metagaming at its finest as you bounce around numerous levels as a blue elephant intent on gaining every worthless but welcome pat on the back.



The achievements come thick and fast almost from the first go, but there are 250 to collect and they aren't all so easy to pick up. Achievement Unlocked 2 does a great job of expanding on its predeccesor. You're still a flat blue elephant in a large white room, but now you can actually travel to other levels, collecting coins to unlock new areas.

Some parts of the game are downright weird, like the hamster wheel that you have to spin around in and the big button on the roof that lets you flood the floors below. Actually, that last one has a purpose, as there are some spots you can't reach otherwise.



I suppose I'm giving myself an easy week, as there isn't a whole lot to write about. You jump around, you collect coins, you try to avoid and land in spike pits - it's about as straightforward as you can get. There are no enemies, no big bad at the end, no motivation other than to score all of the achievements. But what makes Achievement Unlocked 2 so damn impressive is just how far it's come since the first game, keeping things simple while expanding the title for new and old fans alike. That alone is worth pressing the "Play" button - and yes, you get an achievement for that, too.